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assault heroes

Assault Heroes - If you click on a link and make a purchase, we may receive a small commission. Read our editorial policy.

Assault Heroes is best played with friends. Apparently it's best to review it with a friend as well. A friend said, "I saw him do it with control."

Assault Heroes

Assault Heroes

And if YOU think Geometry Wars made this, then maybe you'll like Assault Heroes more than I do and not sit there wondering why so many levels are crap and why Wanako Studios (great name by the way) thought, that it would be a good idea to do something like an instant death ambush that hides a few pixels off the screen. It seems new to you, not crazy and stupid.

Assault Heroes (2006)

Oh, I'm just kidding, Hero Assault isn't bad. It's a high school arcade shooter with modern and explosive 3D graphics, a bit like Total Annihilation with blue and green colors and shiny robots. With its mostly forced scrolling, it gently nudges you along, sending you from the beach to the city to the ocean to the island to the secret lab, presenting ever-more elaborate nasties to your bows. It doesn't apologize for the fact that it's just a shooter, instead teasing you with two screens of text dedicated to the story throughout the game. Hade.

The controls are quite economical, with movement and shooting mapped to the stick, while the bumpers cycle the three main weapons (which can also be called up with hotkeys on the face), and smart bombs (nukes) and grenades that can be aimed. tied to the trigger. There's also a cooperative double attack that you can use when both players press X.

The twist (or maybe the squirrel) is that you're on a train or ship rather than a super-maneuverable spaceship, which means turning left isn't just pulling the analog stick and expecting an instant response. If you are already facing that direction, then it is fine, but if your cart or ship is facing the other direction, then it must be turned around first. This adds to the overall fun of dodging by forcing you to constantly consider your orientation as well as the multitude of bullets being fired at you.

Another quirk is that you won't die immediately after being shot multiple times. You have a health bar that can be replenished with the key to collect (obviously), but if you get low, your vehicle flashes for a while, with a small health refill available if you avoid further damage. If you are playing on medium difficulty, you will gradually recover your health if you can sit for a while. If you don't and you get shot, then you won't die completely either; you just lost the vehicle. This forces you to walk (or on a jet ski), something that reduces your speed and power, but generally increases your maneuverability. Wait a bit and a new vehicle will appear. It can get very hairy during boss battles, and co-op games lean towards the paternal instinct of getting one player hit while others in a circle try to block attacks and deflect fire. (Well, in theory - sometimes I just let my friend die to teach him a lesson about NOT STEALING UPGRADES.)

Company Of Heroes 2: Ardennes Assault Review

Enemies vary from infantry and mechanized infantry (you know, throwing rockets) to tanks and even freaky rocket-launching bulldozers on land, and many different types of nasties floating in the sea. Nothing surprising. Plus of course you have helicopters, jet bombers, beach landings and all sorts of other things. Later, you encounter a strange spinning electric enemy that seems to have been released from the leash at the beginning of Mario 64 boss level (maybe) and mech walkers, while most levels of host suicide bombers brilliantly stupid whose battle cries you will soon be singing, regardless of whether they on screen or not.

And obviously there are bosses whose weak points should be targeted and their massive fire arcs, stubby legs and attack patterns can be devastating if you don't react quickly. Towards the end, however, it becomes a bit surreal, not necessarily purple. More purple in the game, developers.

That's when all the elements are there, and some others - like pieces that were once underground accessible by elevators, where you can't afford to die even once in your weak human form. This tests the strength of your exoskeleton in a way reminiscent of the tunnel section of Contra or, my friend said, the Unreal Tournament mod Alien Swarm. There are also some good strategies for everyone. Not only variable maneuverability, but also the constant need to juggle weapons to hit certain things. Mastering the cannon deflector, for example, involves the ability to aim a single shot without the usual crutch of the flow of fire is diverted. Weapons are also rich with upgrades to collect, while targeting grenades are great for bosses and nukes are great for back-trenches survival.

Assault Heroes

Overall, it's a little too short, taking less than two hours to complete, though the difficulty level is tough if you want more of a challenge. However, he is never a demon, which may be due to his attractive pants appearance - he is even a little calm in places. The achievement is not bad, though, with the quest "Peacemaker" reminiscent of the well-known pacifism quest Geometry Wars, except in this case the idea is to finish the level without killing more than 50% of the enemy. Not an easy thing in a limited scrolling game with enemies that like to hang around. Not to mention suicide bombs and mines.

Assault Heroes 2

Although many elements are good, they are not very important. The problem is more in the level design than anything else. Of the five areas (consisting of 17 "zones"), one water and one where you get caught in the rain on a hillside is very good, with nice enemy design and visual effects. The surface of the ocean is particularly popular with the changes in vehicle physics and the effect of water that gives the impression of moving across the surface of Monet's painting. Likewise, the boss, with its mock-Jaws music and gradually revealed, is a highlight. But things are weaker elsewhere. The last level is very boring, and as the game progresses, the developers start doing annoying things like hiding hordes of enemies off-screen so that when you try to advance, you're attacked and instantly killed by instant fire. It's only a few times, but it's a few times too many and shows a lack of imagination when it comes to increasing the challenge.

Cooperative mode, however, solves it. I ended up feeling a bit bored when playing alone, but tagging along with friends, arguing over upgrades, and working together to rack up achievements without wasting lives and other small victories is a fun game to play. It can also be played via Xbox Live, though don't expect to make new friends - you're better off setting up a time with someone you know.

Not a brand new Geometry Wars, then (or new anything old), but a solid effort and definitely one of the best original Xbox Live Arcade titles since its strange birth. Leave the pub, grab a friend and it's a great night out. I can actually do more than this please developer. Why not try a platformer next time? There is only one, isn't there? Tomb Raider? Or something similar? Hello? If you click on a link and make a purchase, we may receive a small commission. Read our editorial policy.

Is it better to stick with what works or make changes for the sake of change? Playing this sequel to the 2006 Live Arcade hit, it feels like Wanako Games still has a wonderful name that can't decide one way or the other. So we get a sequel that is almost exactly like the original, except for the bit that suddenly doesn't resemble the original. This part is rather inevitably poo.

Assault Heroes For Microsoft Xbox 360

The first Assault Heroes is a decent enough top-down shooter that provides enough action to watch, but not enough personality to force you to rush. So is the sequel. Once again, you're behind the wheel of a weird little space jeep - similar to Halo's Warthog - and have to make your way through levels with upgradeable rear-mounted weapons to take out hordes of alien enemies. Like any top-down shooter today, the left stick handles movement, the right stick directs your fire. The right trigger can be used to fire grenades, while the left one fires nuclear smart bombs. In another hello-style nod, if a short Dodge hits damage recharges you, but if the jeep is destroyed you have to survive on foot while waiting for another ride.

So far so familiar. Since this is a sequel, some new bits are pasted in

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